Control


I’m already a few days in and possibly a few days behind, but I intended to keep a dev log for this event and so it begins …

I thought I’d decided to make a simple 2D RPG, but today I may have changed my mind. Nonetheless, I’ve started work on a controller which I’ll need either way. I’m a programmer by trade, so I’ve already offloaded the task of artwork to the many talented people who publish to the assets store!

As a programmer, that also means I obsess over things like controllers and code.

Its interesting how much work goes into a system as seemingly straightforward as player control. On the one hand, yes you have to define every movement which is a lot. But on the other, its just movement. Go left, go right – how hard can it be? Very. Very hard.

But I’ve muddled my way to a working prototype of the controller. It can do the basics rather poorly:

  • Run
  • Jump
  • Double Jump
  • Wall Slide

And I’m currently trying to figure out slopes and wall climbing. The latter feels like it might be easier than the former at this point – why the hell are slopes STUPID.

Anyway, I’ll wrap up this first entry. Thanks for reading! Until next week…

Files

battler-royale-web.zip Play in browser
Version 1 31 days ago

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