Control
I’m already a few days in and possibly a few days behind, but I intended to keep a dev log for this event and so it begins …
I thought I’d decided to make a simple 2D RPG, but today I may have changed my mind. Nonetheless, I’ve started work on a controller which I’ll need either way. I’m a programmer by trade, so I’ve already offloaded the task of artwork to the many talented people who publish to the assets store!
As a programmer, that also means I obsess over things like controllers and code.
Its interesting how much work goes into a system as seemingly straightforward as player control. On the one hand, yes you have to define every movement which is a lot. But on the other, its just movement. Go left, go right – how hard can it be? Very. Very hard.
But I’ve muddled my way to a working prototype of the controller. It can do the basics rather poorly:
- Run
- Jump
- Double Jump
- Wall Slide
And I’m currently trying to figure out slopes and wall climbing. The latter feels like it might be easier than the former at this point – why the hell are slopes STUPID.
Anyway, I’ll wrap up this first entry. Thanks for reading! Until next week…
Files
RPGJ: Battler Royale
Street Fighter, meet Zelda
Status | Prototype |
Author | Lowtek |
Genre | Role Playing |
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